For Old Versions(4.35 and Below): ReBuild database Step18 :"3DdbBuilder" ile veritabanını tekrardan oluşturma - Re-Build database with 3DdbBuilder Tool and Entering Lod Editor

We will see here lod editor and editor difference file using. (video will add) 

And we will rebuild database with new folders with parents and model  lod files. 

  1. Goto parents folder and create 2 folders named 2586 and 2587
  2. Copy JF-17 blok1(blk 1.lod)/blok2(blk 2.lod) Lod file in 2586 and rename it as Model_0.lod
  3. Copy any PARENT.DAT file into 2586
  4. Open parent file with notepad. Open Lod Editor and select JF-17,  click normal in Parent section then click export parent record in Top Action menu. Save file and open it with notepad. 
  5. Transfer values by part part to PARENT.DAT file. Don't select all values and don't past them directly!  
  6. For example: for lod editor show uses this data format for hitbox =>FLOAT  27.690512 -12.692936  16.614307  -8.844312   8.844312 -10.301406   2.672844  but New db shows data values as Dimensions  = 27.690512 -12.692936 16.614307 -8.844312 8.844312 -10.301406 2.672844 etc. There is one space between the values! 
  7. Copy JF-17 wing model Lod file l(CkptWing.lod) in 2587 and rename it as Model_0.lod
  8. Copy any aircraft PARENT.DAT file apply same process it.
  9. And Click Build_DB.bat.
  10. Go to editor. Select JF-17 and double click it
  11. Locate Graphics section and find normal: 772 and change it with 2586 and save.
  12. You can see JF-17 in sim.
  13. If you dont success open user config folder and Falcon BMS.cfg and find set g_bSaveLegacyDb 0 value and change value to set g_bSaveLegacyDb 1 and re-try 


Yorumlar

Ammar Bhutta dedi ki…
Can you please post a copy of your final parent.dat file
Hakan GÖKMEN dedi ki…
So I want to Learn how can u export parent datas in lod editor and re-format new Parent.DAT. Values from lod editor.
Ammar Bhutta dedi ki…
Checking again please for the new Parent.dat file screen shot, should i have ADDSlot rows and ADDLOD rows (4 rows or just 1 row) as the sample I copied over has 4 rows but I believe we should only have 1 row so just confirming
Also Switches and Dofs should be 99 or 255
Ammar Bhutta dedi ki…
I just changed the top row (Dimenstions) in my new parent file, rest I didn't change, here is the new parent file for 2586. Is that ok?

Dimensions = 27.690512 -12.692936 16.614307 -8.844312 8.844312 -10.301406 2.672844
TextureSets = 1
Switches = 99
Dofs = 99
AddSlot = -3.763000 -10.280000 -1.023000
AddSlot = -3.575000 -8.581000 -0.996000
AddSlot = -3.000000 -6.137000 -0.824000
AddSlot = 0.279000 0.024000 0.869000
AddSlot = -3.000000 6.137000 -0.824000
AddSlot = -3.575000 8.581000 -0.996000
AddSlot = -3.763000 10.280000 -1.023000
AddLOD = Model_0.LOD 750.000000
AddLOD = Model_1.LOD 2000.000000
AddLOD = Model_2.LOD 10000.000000
AddLOD = Model_3.LOD 300000.000000

Ammar Bhutta dedi ki…
The 2586 exported file was this

1.0 LE Parent Info
FLOAT 27.690512 -12.692936 16.614307 -8.844312 8.844312 -10.301406 2.672844
DWORD 0 0
NTEXT 1
NDYNX 0
NLODS 1
NSWCH 61
NDOFS 91
NSLOT 7
#LAST 0
-6.400000 -14.700000 0.020000
-7.300000 -10.000000 0.020000
-5.300000 -6.700000 0.050000
-2.580000 0.000000 2.400000
-5.300000 6.700000 0.050000
-7.300000 10.000000 0.020000
-6.400000 14.700000 0.020000
4184 10000.000000
Ammar Bhutta dedi ki…
One more issue still there as I reported from previous step
Whenever I am going to LodEditor the Normal for JF-17 is showing as 772 and not 2586. is there a save or update step I need to do? I change it to 2586 and then press the x to exit and next time I load its again back to 772
Ammar Bhutta dedi ki…
On running build.dat the following error is coming, I think the parent file needs to have only 1 row not 4 as I expected, I will go ahead and edit it- thats why wanted to see your parent file :(

Loading Parent: "2585" ID: 2585
Loading Parent: "2586" ID: 2586
ERROR APPENDING LOD: File model_1.lod is missing
ERROR APPENDING LOD: File model_2.lod is missing
ERROR APPENDING LOD: File model_3.lod is missing
Loading Parent: "2587" ID: 2587
ERROR APPENDING LOD: File model_1.lod is missing
ERROR APPENDING LOD: File model_2.lod is missing
ERROR APPENDING LOD: File model_3.lod is missing
Ammar Bhutta dedi ki…
Removed three rows and it worked for building still not sure about Switches and Dofs value
Hakan GÖKMEN dedi ki…
Ammar all values must change.
lOD EDITOR DATA / PARENT.DAT
FLOAT -> Dimensions =
NTEXT 1 -> TextureSets = 1
NDYNX 0 -> ?
NLODS 1 -> Each Lod with ADDLOD= line
JF-17 Have 1 lod file so It must be single line
AddLOD = Model_0.LOD[space][Lod distance]

NSWCH 61 -> Switches = 61
NDOFS 91 -> Dofs = 91
NSLOT 7 -> Each Slot with ADDSLOT= line
#LAST 0
-6.400000 -14.700000 0.020000
....
...
###################################################################################
Dimensions = 27.690512 -12.692936 16.614307 -8.844312 8.844312 -10.301406 2.672844
TextureSets = 1
Switches = 61
Dofs = 91
AddSlot = -6.400000 -14.700000 0.020000
AddSlot = -3.575000 -8.581000 -0.996000
AddSlot = -5.300000 -6.700000 0.050000
AddSlot = -2.580000 0.000000 2.400000
AddSlot = -5.300000 6.700000 0.050000
AddSlot = -7.300000 10.000000 0.020000
AddSlot = -6.400000 14.700000 0.020000
AddLOD = Model_0.LOD 10000.000000



Ammar Bhutta dedi ki…
Got it, thanks! that makes sense I misunderstood the step
One more question, a good test--- I got a copy of 4500.dds file the main skin file with a different tail texture(different squadron # tail color), can I just change the TextureSets = 2 and it will show up -I can rename the file to 4502.dds maybe or is there another step some where when importing a model to declare it will have two sets of texture
Hakan GÖKMEN dedi ki…
@Ammar Butta : Whenever I am going to LodEditor the Normal for JF-17 is showing as 772 and not 2586. is there a save or update step I need to do? I change it to 2586 and then press the x to exit and next time I load its again back to 772

You missing 1 step Please Re-read step19 post.
First image and number 3 do you see this step? if you change number and u dont click update button then parent record not change. so u see always 772
Hakan GÖKMEN dedi ki…

as far as I know, skin numbers does not set like this. Only 3ds max or 3d model editor provides this value. You can change the skin number on 3dmax. Model lod files read and wait this skin number.
Ammar Bhutta dedi ki…
ok thanks got it! 2586 saved now
I can see the aircraft in the sim now ! Super Super Thanks!
New challenge, all the other aircraft models I have like SAAB-2000 AWACS and Indian airforce LCA Tejas have the same skin/texture id of 4500.dds and 4501.dds, so if I import them it will create an issue that I can only have one custom model aircraft as the new one will overwrite it.
So are you saying that for a lod to look for a skin dds file we have to import the lod in 3dMAX and rebuild it with a new skin/texture number? and then export it back to lod format.
I have several lod files for new aircrafts but same texture id
similarly for weapons maybe a similar challenge as all the new weapons i have use similar dds numbers of 4000.dds. Your help will be greatly apprecaited.
I was going to start adding LCA Tejas right away but because of this challenge will wait on your response
Hakan GÖKMEN dedi ki…
All models (aircraft or Weapons etc.) created like this. Falcon calls all models' skin files like this way from object folder. So Every model uses differend skin number. Or If you want use 4500 skin file for all model, You must change that 3d models uvw mapping and put them in single or two files. (4500 and 4501)
Hakan GÖKMEN dedi ki…
Falcon 4.34 editor really useful tool. You learn many things.
Don't forget Browse weapons. (you can create weapon model copy, radar copy, sim weapon data, Rocket, hardpoints, SQ stores and etc. for JF-17). all steps are the same.
Hakan GÖKMEN dedi ki…
Also My user name is gizemkar on benchmarksim.org , GHOST on www.turkishairforge.org
Hakan GÖKMEN dedi ki…
I think You are choclate77 :)
Ammar Bhutta dedi ki…
Hahah you got it, I figured out how to add another texture using the link for TextureEditor tool from the 3ds Max thread on benchamrksims forum.
Now I am going to try to repeat the process to add the LCA Tejas for IAF and see if I can change the default texture number as the textureeditor allows you to add a new row for new textures to change a number of existing, will keep posted how it goes.
In Vritual PAF group we have one Turkish guy also who flies some times, I am new to VPAF myself.
I have used BMS editor a lot for changing weapon names etc and parameters but the way you demonstrated how to add a new aircraft to DB is what I was missing.
Ammar Bhutta dedi ki…
Any idea how to change the RWR symbol for JF-17 to show up as 17 rather than 16, I looked at the radar file under sim folder but can't make up the numbers on how to make the RWR symbol to be 17, currently it shows up as 16 like the F-16 radar
Ammar Bhutta dedi ki…
Tejas MK-1 successfully added
Hakan GÖKMEN dedi ki…
RWR may be related aircraft radar type. did you check sensor/radar data. for example: f-ck-1c Radar 15 -> AN/APG-66(V)2A and radar symbol 37. change RWR symbol number and debrief me
Ammar Bhutta dedi ki…
It changes in the game/cokcpit RWR, if I change from 37 to some other number, problem is it is a pointer to a symbol. So 37 symbol reflects as 16 in RWR inside the cockpit. So need to figure out which one will point to 17 in the cockpit for JF-17 or S (for SAAB 2000) or 7 (for F-7PG)
Hakan GÖKMEN dedi ki…
I tried to investigate but I couldn't reach anything. Maybe RWR symbols are hardcoded. Is it possible?
Hakan GÖKMEN dedi ki…
If you find anything share me.
Ammar Bhutta dedi ki…
so yes they are a pointed and if I change 37 to say 12 it will show some other symbol but no direct mapping availalbe, any Radar we know that throws off 17 in RWR in the sim we can use its symbol- maybe SA-17 but that's not there as a radar

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